Archive for May 2016
The blue screen of death — or BSOD — is always an unwelcome sight. BSODs appear when Microsoft
Windows encounters a critical error it can’t recover from, requiring a reboot and possibly resulting in lost work.
A blue screen of death is the worst type of error a computer can experience, unlike an application crash, which doesn’t bring down the whole system. A BSOD is the result of low-level software crashing — or faulty hardware.
What Causes Blue Screens of Death
Blue screens are generally caused by problems with your computer’s hardware or issues with its hardware driver software. Standard software shouldn’t be able to cause blue screens — if an application crashes, it will do so without taking the operating system out with it. Blue screens are caused by hardware problems and issues with low-level software running in the Windows kernel.A blue screen occurs when Windows encounters a “STOP Error.” This critical failure causes Windows to crash and stop working. The only thing Windows can do is stop the computer and restart it. This can lead to data loss, as programs don’t have a chance to save their open data — ideally, programs should continuously save their data so a blue screen of death or other type of error won’t result in data loss.
When a blue screen occurs, Windows automatically creates a “minidump” file that contains information about the crash and saves it to your disk. You can view information about these minidumps to help identify the cause of the blue screen.
Fix
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You know the Samsung Galaxy Note was one of our top
picks last year, right? Well, the Samsung Galaxy Note II, a 5.5"
smartphone or phablet is even better. It has a bigger display, a much
faster CPU than our US first gen Note, a better camera and more S Pen
features. The Note II is available on all major US carriers, with a $299
price tag with contract ($369 on T-Mobile). The question is: though the
Note II is certainly much improved, does it have what it takes to
compete with other large Android smartphones that have stepped up their
game since the original Note shipped?
Specs at a Glance
The Sprint, AT&T and Verizon
versions have LTE 4G along with 3G, while the T-Mobile model has 3G
HSPA+ (which T-Mo calls 4G and is decently fast). A very fast Samsung
Exynos 1.6GHz quad core processor powers the phone with 2 gigs of RAM.
Other goodies include NFC, dual band WiFi, Bluetooth 4.0, a front 1.9MP
camera and rear 8MP camera with BSI sensor and fast lens (same as the
excellent Galaxy S III camera). The phone has 16 gigs of internal
storage and there's a microSD card slot as well. And yes, the whopping
3100 mAh Lithium Ion Polymer battery is removable: go Samsung!
Design and Ergonomics
In this review, we look at the Sprint,
T-Mobile and Verizon versions, though all Note II variants have
identical hardware (other than cellular radios and logos) and
carrier-added apps. The Note II is available in white or titanium, and
in either case it's finished in Samsung's beloved amazingly glossy
plastics. The phone is a little bit taller and ever so slightly narrower
than the first gen Note, so it's no more difficult to hold in one hand.
That said, this is a very large phone, though not as ungainly as the
4:3 aspect ratio LG Intuition on Verizon. It makes the Samsung Galaxy S
III look dainty and the iPhone 5 seems like a mini-phone.
This is a slippery phone, and regardless
of color you get the same ultra-glossy plastic that wants to slip
through your fingers or slide off uneven surfaces. It's a bit maddening,
and adding a case to improve grip makes the phone even bigger and
heavier. We love the phone, but we'll keep harping on Samsung's glossy
finishes that scream plastic until they improve.
The phone has two capacitive buttons for
Menu and Back, and a hardware button for Home (the Verizon version has a
most unfortunate Verizon Logo plastered on the Home button). The micro
USB port is on the bottom, and as per usual for Samsung the power button
is on the upper right side while the volume rocker is on the left. The
microSD card slot is under the back cover (no need to remove the battery
to swap a card) and the micro SIM card is under there as well.
you can try to watch this video about review Samsung Galaxy Note II
Big Screen Experience
The Galaxy Note II has a 1280 x 720
display (down a bit from the first Note's 1280 x 800 display) but it's
bigger at 5.5". You're actually getting the same resolution as the
Galaxy S III and other high end Android phones, but everything on screen
is stretched to fill the bigger display. That means larger web page
text that's readable without zooming, and movies that are immersive on
the huge display. At 264 ppi pixel density is reduced from the 306 ppi
GS III, but the Super AMOLED HD display still looks sharp. Samsung has
improved the display to an uneven RGB stripe (bye-bye Pentile Matrix,
though this is still not far from Pentile's uneven sub-pixel color
stripe). Though the pixel density isn't wildly high, videos and photos
look lovely, even if text isn't as razor sharp as on higher PPI phones
and tablets. Those of you who read lots of books would probably still
prefer higher density displays to the Note II's if you have good eyes.
If you don't and thus favor larger text sizes, you'll probably like the
Note II better. Color fringing isn't an issue. Colors are very saturated
compared to IPS displays, but many folks enjoy lots of color saturation
along with the high contrast and deep blacks of Samsung's Super AMOLED
HD displays.
Samsung makes use of the big screen and
S-Pen with custom software, similar to that found on the Note 10.1
tablet. There's S-Note for note-taking, complete with formula and
handwriting recognition. And there's a side-by-side app view for select
apps like the web browser, email, S-Note and video player so you can see
and use two apps at once. In fact, the window slit is adjustable so you
can have the web browser fill 2/3 of the screen and S-Note the
remaining 1/3. It's a brilliant use of the big display, though it still
makes most sense with 10" tablets. As of this writing, the T-Mobile,
Sprint and Verizon models have the side-by-side app feature, and
AT&T should offer it as an OTA update soon. Lastly, Samsung's flashy
floating video player is on board, so you can play a video in a
resizable, transparency-adjustable window on top of any app or the home
screen.
Since many other Android smartphones are
encroaching on the Note II's big screen act, the software and S-Pen are
important pieces that set the Note II apart from the competition. But
what if you don't find split window view enticing or perhaps you don't
have a need for the digital pen, there's the 4.8" Samsung Galaxy S III, 4.7" HTC One X and One X+ and the big screen LG Optimus G.
Is there a place for the Galaxy Note II? For those who love a big
screen for larger text and for watching videos, the answer is certainly
yes. But for many folks, the more pocket and hand friendly 4.5" to 4.8"
smartphones running at the same resolution will do the trick for less
money and pocket real estate. The Note II, unlike the first Note, is no
longer the highest resolution smartphone, and other smartphones have
encroached on the original Note's screen size. Who's the current
resolution leader? The HTC Droid DNA on Verizon with a 5", 1920 x 1080 Super LCD3 display.
Call Quality and Data
As noted, the Sprint, AT&T and
Verizon versions have 4G LTE, while the T-Mobile version (coincidentally
the closest to the international version) has HSPA+, which is
technically a very fast flavor of 3G, though both T-Mobile and AT&T
call it 4G as well. Why doesn't T-Mobile's Note II have LTE? Because
that carrier currently lacks an LTE network. The LTE versions provided
the expected upload and download speeds compared to other smartphones on
their respective networks. T-Mobile's version did as well as their
other HSPA+ handsets, which is quite good in the Dallas area, and
sometimes as fast as LTE. Sprint's LTE network is in its infancy, but
we're among the first markets here in Dallas, and we saw download speeds
of 9 Mbps and upload speeds of 3 Mbps on average. AT&T has the
fastest data network in our area, and we averaged 19 Mbps down and 6.8
Mbps up. Verizon answered with 12.6 Mbps down and 5.1 Mbps up. All four
variants have the mobile hotspot feature, so you can use the phone as a
high speed wireless modem for your tablet or laptop (depending on your
data plan). Web pages load very quickly and Google Play Store downloads
are fast.
Voice quality on all four variants is
very good for both incoming and outgoing voice. Calls sound clear and
our call recipients and we could easily understand each other. The phone
played nicely with our car's built-in Bluetooth and a variety of
Motorola, Samsung and Jawbone Bluetooth headsets. Given the phone's
size, it's likely you'll want to use a Bluetooth headset.
Horsepower and Performance
The smartphone runs on Samsung's
powerful 1.6GHz quad core Exynos CPU with MALI 400 graphics. It eats up
benchmarks, it laughs at 3D tests. The Note II scored 6,001 on Quadrant,
which is faster than older Tegra 3 models and it only falls slightly
behind Qualcomm's S4 Pro quad core CPU and more than slightly behind the
newer Tegra 3 in the HTC One X+. On GLBenchmark 2.5 it beats everything except the HTC Droid DNA. This Android smartphone won't feel slow a year into your contract.
Benchmarks
Camera
Like the Galaxy S III, the Note II has
an identical 8 megapixel camera that can shoot 1080p video. We still
noted some exposure issues in bright outdoor shots where the camera
rendered hazy images, but the new HDR feature helps greatly with that.
Dedicated image processing chips are the next big thing in high end
phones (the HTC One X has one too), and that allows for extremely quick
shot times. Again, like the Galaxy S III, HTC One X and HTC One S,
you can shoot photos while simultaneously recording video but there's
no slow motion option like that of the One X and One X+. There are
plenty of effects to play with: exposure, macro mode, face detection,
smile detection and panorama. This is a very capable camera.
Video quality is excellent at 1080p and
30fps: video is sharp and colorful with smooth motion and little in the
way of blockiness. The continuous autofocus sometimes hunts when several
subjects are in motion at once, but overall it's great stuff.
Conclusion
As with the first generation Samsung
Galaxy Note, if you don't mind a very large phone and your use tends
more toward web, email and video rather than calling, the Samsung Galaxy
Note II is a unique cross-over phone that works both as a small tablet
and a phone. It's not eminently pocketable, nor is it easy to use with
one hand, but nothing beats the big screen experience when watching
videos or surfing the web without panning and zooming. Our dream? The
Note II with the screen quality of the HTC One X+ and the iPhone 5!
Website: www.samsung.com
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Yes, the “s” models look more or less like their predecessors, but for quite a while Apple has used these cycles to upgrade a lot of the stuff on the inside. This year is no different: The iPhone 6s and 6s Plus offer some major improvements, with better cameras (front and back), much faster processors, more responsive Touch ID, and the single biggest improvement to the iPhone’s user interface in its history.
But other than that, y’know, no big deal.
Same style, different measurements
Let’s start with the part of the iPhone that doesn’t change on “s” models: The outside. While Apple’s new 2015 phones seem indistinguishable from last year’s models, if you check carefully you’ll discover they’re slightly larger and heavier.Both iPhone 6s models are fractions of a millimeter wider, longer, and thicker than their iPhone 6 equivalents. I absolutely couldn’t tell the difference, and the Apple leather case I’ve been using on my iPhone 6 for the last year slipped onto the 6s without any trouble. (Extremely tight, precisely made cases might have trouble fitting the new models, but I’d wager that most cases won’t have any trouble being repurposed for a newer model.)
The change in weight, on the other hand—which appears to be related to the addition of 3D Touch sensors under the display, and possibly the new Taptic Engine—well, that’s noticeable. The iPhone 6s and iPhone 6s Plus both feel denser than the iPhone 6 models. The difference is less than an ounce, and it’s less than the weight of my Apple leather case, but it’s there. Just like getting used to the extra weight of a case, after a day or two you probably won’t notice the difference. But it is perceptible in a way that the changes in the iPhone 6s’s dimensions aren’t.
One of my least favorite things about the iPhone 6 design is that it feels a bit slippery, like a bar of soap. I never used to put cases on my iPhones, but my iPhone 6 has been in a case for the past year. Early reports suggested that the metal surface of iPhone 6s models, which use the stronger 7000-series aluminum Apple also uses in the Apple Watch Sport, was somehow more tacky or “grippable” than the older phones. When I asked Apple about this, they declined to say anything, and if I’m reading between the lines I think the suggestion there is that Apple doesn’t think there’s any difference.
Yet, I’ve seen people online who are convinced that their iPhone 6s units are less slick than their old phones. I’ve handled a bunch of iPhone 6s models now, and one of them—a 6s in the new Rose Gold color variant, which is pleasantly pink—did indeed feel noticeably tackier to the touch. But I’ve got a silver 6s Plus and a space gray 6s here that feel exactly as slick as last year’s models. It’s not the colors themselves—I heard from someone who is convinced their space gray 6s isn’t as slippery.
What’s happening here? Part of it could be a placebo effect, but my guess is that some change in Apple’s production process-either the manufacture of the aluminum itself or, more likely, the anodization process that each aluminum backplate undergoes—has introduced some variation in the texture of the iPhone’s surface. So if you buy an iPhone 6s, might it be a little bit easier to grip than the iPhone 6? It’s possible, but I sure wouldn’t count on it.
A touch screen with dimension
The banner feature of the iPhone 6s and iPhone 6s Plus has got to be 3D Touch, which allows the iPhone to sense how much pressure you’re putting on its screen, and react to that in some interesting ways.If you’re on the home screen and push a little extra harder on an app icon, you’ll usually (apps have to be updated to support this feature) see a menu of up to four Quick Actions. As the menu pops up, you’ll also feel a slight vibration coming from the phone’s Taptic Engine, which can create much more subtle vibration patterns than previous iPhones. In fact, if you push on an app that doesn’t offer Quick Actions, you’ll feel a longer triple-vibration pattern that indicates that there’s nothing to see.
Apple has done a great job integrating haptic feedback into 3D Touch, and the combination of your own sense of pressure on your fingertips and the vibration of the Taptic Engine is greater than the sum of its parts. Because the vibrations provide instant feedback about how hard to push in order to trigger 3D Touch, I never really had a problem triggering the feature accidentally.
The items in Quick Actions menus are essentially links to different features or areas of the app whose icon you’re touching, allowing you to open the app and jump quickly to a specific area. For example, rather than opening the Camera app, tapping the icon to switch from the iSight camera to the FaceTime camera, and potentially swiping to get the app into Photo mode, you can just choose Take Selfie from the Quick Action menu. The Camera app opens, automatically switches to Photo mode, and changes to the FaceTime camera
When you are using an app, developers can choose how to use 3D Touch, if at all. Apple has provided the tools for developers to support a convention that it’s using in most of its own apps, which it calls “peek and pop.” When you provide a little bit of pressure on an on-screen item that’s concealing more information—this could be an icon representing a friend, a message in a Mail or Messages list, or a webpage link—the Taptic Engine provides a small vibration as a floating window pops up with a preview of the underlying information. If the item doesn’t interest you, you can remove your finger from the glass and the window goes away. If you want to know more, you can press a little bit harder and you’ll get a stronger vibration as the window “pops” open, just as if you had tapped on it to begin with.
It’s a nice feature, a little bit like Quick Look on the Mac. What makes it a bit more intriguing is that you can perform actions right from within the “peek” itself. For example, in Mail I can drag a “peek” to the right to mark a message as unread, or drag it left to archive it. If I drag the “peek” up, I get a menu that lets me choose to reply, forward, move, mark, or set a notification on that message. In Messages, dragging up on a “peek” brings up a list of auto-reply messages, so I can quickly answer a text.
App developers can decide if they want to implement “peek and pop” or build their own ways of reacting to 3D Touch. In Apple’s own Notes app, for example, when you’re in drawing mode the app detects the pressure of your finger on the screen and uses it to determine the intensity of the pencil marks. And game developers will undoubtedly find numerous ways to use pressure sensitivity to their advantage.
I’m a believer in 3D Touch—it provides a fantastic collection of power-user features, but feels natural enough that I think it’ll be adopted by more than just the nerdiest among us. My only real complaint is that some of the gestures while in “peek” mode are hard to do with my usual hand grip. A few times I found myself wanting to swipe on an email to archive it, only to realize my finger just couldn’t move any farther in that direction. And while I could use the nifty new 3D Touch shortcut to switch to the previous app by 3D Touching the left edge of the screen and swiping all the way to the right, on the iPhone 6s Plus my little thumb couldn’t complete the gesture because it couldn’t reach the other side of the screen. Maybe this is a sign to stick with the iPhone 6s and not move to the larger iPhone 6s Plus.
One final complaint, of a sort, about 3D Touch: After a few days of using it, I want it everywhere—and it’s not. I can flip up Control Center from the bottom of the screen to quickly open the Camera app, but for some reason I can’t 3D Touch on that Camera icon to bring up its Quick Actions. Why not? Similarly, the new iOS 9 search screen displays suggested app icons, but I can’t use 3D Touch on them, either.
Upgrading the bump
The fact is, our smartphones aren’t vital to our lives because they take phone calls. They’re vital because they connect us to the Internet, entertain us with apps, and provide us with a camera that’s always with us. Both of the cameras on the iPhone 6s and iPhone 6s Plus are majorly upgraded from those on last year’s models. (And yes, the rear-facing iSight camera still sticks out from the back of the case, just like on last year’s models.)The iSight camera has been upgraded to 12 megapixels, which allows the camera to capture more detail. The iPhone 6s Plus also offers optical image stabilization for both video and stills—an improvement on the iPhone 6 Plus, which only used OIS for stills.
In addition to upgrading the hardware, though, Apple has also introduced a new camera mode, called Live Photos. When you enable Live Photos (by tapping a new Live Photos icon when in the Photo setting of the Camera app), the iPhone is always shooting video and caching it temporarily. When you take a picture, the app grabs the last 1.5 seconds of video and the following 1.5 seconds, and saves that as a movie, alongside the still picture.
The idea here is that you’ve sort of captured the closest thing to one of those moving photographs from Harry Potter. It’s a fun idea, and once apps are updated to support the uploads, I expect that they’ll be a lot of fun to share. But I admit I’m a little disappointed about how Live Photos are implemented: When you 3D Touch on a Live Photo, the beautiful 12-megapixel still fades away and is replaced by a 1440-by-1080-pixel (1.55 megapixels) video running at only 15 frames per second. I guess even the impressive hardware on the iPhone 6s and iPhone 6s Plus isn’t capable of capturing a higher resolution at a higher frame rate, but it’s a disappointing drop in quality from that beautiful still image. As a bonus easter egg around a still picture, Live Photos can be fun and silly, but if I’m ever in a situation where I want to capture movement, I’m going to shoot video instead.
Speaking of shooting video, these iPhones have received a major upgrade. They can shoot 4K video (3840-by-2160, or four times the pixels of a 1080 HD video). Right now there aren’t a lot of 4K TVs out there, but inevitably there will be someday. 4K video also gives you much more to work with in terms of zooming and cropping video when you edit later, because you can throw away a large chunk of an image and still have full 1080 HD resolution to work with. I imagine that all of those filmmakers who love shooting stuff with iPhones will snap up these new iPhones immediately, just because of the 4K video support.
As the parent of a teenager, I have come to appreciate that the FaceTime camera on the front of the iPhone is just as important as the one on the back. (Because selfies.) Apple has also gotten the message—the front-facing camera on the iPhone 6s and iPhone 6s plus is now 5 megapixels, up from 1.2 megapixels, and supports Live Photos and HDR mode. More importantly, Apple has built in a selfie-flash mode that uses the iPhone’s display itself as a flash, driving it to up to three times normal brightness and adjusting the color of the flash to one that’s appropriate for the scene.
I’m impressed with all of these upgrades, especially on the front-facing camera. For much, much more on the iPhone 6s camera, I encourage you to read the in-depth iPhone 6s camera review by Christopher Phin.
Tech upgrades
With a new iPhone comes a new Apple-designed processor, of course. This time it’s the A9, which for the first time integrates the motion coprocessor—this version’s called the M9—into the same physical chip. The M9 offloads tasks and runs with very, very little power use—handy for things like counting how many steps you take while your phone’s sleeping in your pocket. By integrating it with the larger whole, the iPhone 6s and iPhone 6s Plus can also listen for a “Hey Siri” prompt at all times, not just when they’re plugged in to power as with older models.(If you’re afraid of your friends and family waking up your iPhone endlessly by accident, there’s good news on this front, too—iOS 9 now asks you to train Siri by saying a few standard phrases. This doesn’t necessarily lock Siri to your voice, but it reduces the chance that a voice other than yours will set it off accidentally.)
The A9 processor itself is faster than the A8 found in the iPhone 6 and 6 Plus—and by a whole lot more than you might expect. Using Primate Labs’s GeekBench 3 testing app, the iPhone 6s models appear to be roughly 60 percent faster then iPhone 6 models at single-processor tests. On GeekBench’s multi-processor test, the 6s models are between 50 and 60 percent faster. Last year’s models were only slightly faster than the iPhone 5s of the previous year—this year’s update offers a much larger boost in speed.
In addition to processor power, these new iPhones offer boosted RAM—with 2GB of memory, twice as much as in older iPhones. As I wrote in my review of the iPad Air 2 (the first iOS device with 2GB of RAM): “While the effects are subtle, they’re profound. Safari tabs just stay loaded most of the time. Apps that you used recently-ish snap open immediately rather than doing a bunch of housekeeping. Switching directly between apps feels vastly better, because it’s all instantaneous. More RAM lets the entire system breathe.” Everyone who switches between apps or between pages in Safari will benefit from that increase in RAM, even if they don’t have any idea why everything seems more instantaneous than on their old iPhones.
Apple claims that battery life on the iPhone 6s and iPhone 6s Plus is more or less the same as on previous models, but there’s a catch—the introduction of the Taptic Engine actually required Apple to reduce the size of the iPhones’ batteries, so they hold less capacity than the iPhone 6 models. However, iOS 9 was tweaked to extend battery life on all iOS devices, and presumably Apple is factoring those improvements (as well as possible increases in battery savings from updated internals) into its battery estimates.
I wasn’t able to test battery life in time for this review, but based on Apple’s statements I wouldn’t expect the iPhone 6s models to be any better at battery life than the iPhone 6, and in fact I’d probably expect them to be a little bit worse than a new iPhone 6 running iOS 9. Apple continues to balance the thinness and weight of their devices with battery life, shooting for a target battery life that it feels is sufficient. Yes, you can stick a battery case on your phone if you need more battery life, or carry a little external battery with you, but my gut feeling is that iPhone battery life should be getting better, and it just isn’t. Until Apple decides that the base battery life of an iPhone needs to be more than it is today, if you need extended life you should opt for the iPhone 6s Plus—which provides a couple of hours’ worth of life beyond what the iPhone 6s can manage—or invest in an external battery pack of some kind.
You probably won’t see any benchmark charts about it, but Touch ID on the iPhone 6s is much faster than it was on the iPhone 5s and iPhone 6. When I put my finger on the home button, I can barely see the lock screen—in a fraction of a second, Touch ID has recognized my finger and unlocked my phone. Yes, we’re talking a very small amount of time saved, but over the course of a day those fractions can add up. I also found that the home buttons on the iPhone 6s felt and sounded noticeably more clicky than those on the iPhone 6.
Space considerations
Finally, a word about the stock storage configuration of these phones: 16GB. These are devices that are packed with apps, are shooting 12 megapixel photos, and are capable of shooting 4K video. They are designed (by Apple in California) to devour storage space. I don’t think 16GB is an appropriately large amount of space for a new iPhone in 2015.What’s worse, I think Apple realizes it, too. But rather than spring for a presumably small increase in the actual cost of the base-model iPhone 6s and iPhone 6s Plus so that they start at 32GB, Apple apparently would prefer that all but the least discriminating iPhone customers shell out an extra $100 for the 64GB model. I’m sure this policy is doing wonders for Apple’s average selling price, but the 16GB model with the price that gets ‘em in the stores is a severely compromised product. This needs to change.
Bottom line
While I’ve got a few quibbles about the iPhone 6s and iPhone 6s Plus—the ungenerous 16GB base configuration, a lack of improvement to battery life, a desire for Live Photos to be a bit higher in quality—these are all quibbles around the edges of a remarkable upgrade. Apple has mastered the smartphone game. Every year it seems like there’s just not much more Apple can do to improve upon the previous year’s iPhone, and every year Apple manages to one-up itself.The iPhone 6s, with its upgraded cameras and processors, expanded RAM, and the delightful marvel that is Touch 3D, is the best iPhone ever. What’s more remarkable is not that this year’s iPhone is once again the best model ever, it’s the margin by which it improves on last year’s model. It’s a surprisingly wide one.
The smartphone market is getting boring. Great cameras, killer screens
and powerful processors abound, making it easy to find a phone that will
fit your needs, but also overwhelming you with options that are hard to
tell apart. The Samsung Galaxy S7 Edge has all the things that make
modern smartphones great, plus a little more to help it stand out.
But do those extra features make for a better phone, or are they just
gimmicks to get you to pay more for a device that looks neat but isn’t
that special? Here are my takeaways after using a Samsung Galaxy S7 Edge
review unit for the past month.
Screen
The key difference between the Galaxy S7 Edge and pretty much every other phone is obvious from looking at it: the curved edge of the phone gives the screen room to wrap around the sides, letting Samsung squeeze in just a few more pixels without making an already-big phone even bigger.The AMOLED screen looks great. The size alone is enough to get lost in, and the screen wrapping around the glass creates an interesting perspective and sense of depth.
Of course, the edge does more than just let Samsung pack in a big screen. You can access some frequently used apps into a sidebar by just swiping out from the lock button on the side of the phone.
And if you keep your phone on a desk or tabletop screen-side down, you don’t have to worry about missing a notification thanks to the curved edges that flash extra bright with every new email, text or Instagram like. The feature turns off when the phone is face up, and can be disabled as well, but it is a great use for the curved glass.
But the curved edge has a big downside too. It’s super sensitive, with the slightest touch causing the touch sensors to go haywire. With such a big phone, reaching across the screen with my thumb usually meant my palm would touch the curved edge, often clicking into a Facebook post or scrolling down my Twitter feed inadvertently.
However, the curve generally made the phone more grippable in one-handed use. The small band of metal between the front glass and the slightly curved back glass seemed to provide just enough grip to feel solid in my hands. It even feels better in the hand than the smaller iPhone 6S and is way more comfortable to use one-handed than the iPhone 6S Plus, even though the phones have the same sized screen.
Camera
That big, beautiful screen also helped me enjoy one of the Galaxy S7 Edge’s other great features: the camera. Smartphone cameras are crazy good now. But this one is really fast, in addition to taking good pictures. First, it just opens quickly; a double tap to the home button and you’re ready to snap away.The autofocus is quick, as well, with no perceivable time spent searching for the subject once you tap the screen. Thanks to the dual-pixel autofocus technology in the 12MP sensor, the camera tracks your subject really well, too. With optical image stabilization and 4K capabilities, you can’t really blame your bad photos on the fact that it’s a smartphone camera anymore.
A few gimmicks that aren’t worth it
The curved screen and snappy camera aren’t the only features Samsung has crammed into this phone, though. And the rest of Samsung’s touches don’t do much for the end user.The always-on screen will likely be the first thing a new Galaxy S7 Edge owner will want to turn off. While the monster 3,600mAh battery doesn’t take much of a hit from keeping a small portion of the display on, it didn’t provide any big benefits in my eyes.
In fact, it was annoying to have the screen always on, but never show notifications. I usually have my phone next to my computer when I’m working, and having the display always on meant I thought I was getting notifications every time the clock moved (which it does to reduce burn in).
Another gimmick, and one that plagues many Android devices, is all the custom software Samsung stuck on it. There are two messaging apps, two app stores and two photo apps. It’s a confusing mess. If you’re looking for stock Android, this is not the phone for you.
The fingerprint sensor also needs some work. While it’s great to have, it’s so much slower than the iPhone 6S sensor that I’ve been spoiled by. What’s worse is that setting it up seemed to take forever, with it failing to recognize my thumb print at all after the initial setup. A second setup to clear out any bugs took at least a minute longer than the first round. By the time I was done with one thumb, I figured I’d lost any time I could have saved over just punching in a pin code every time.
Two gimmicks that should be more common
There are two things the Galaxy S7 Edge has that some may call gimmicks, but should really be standard on every phone: this phone is waterproof and charges really fast.
The waterproof feature isn’t something that I extensively tested out, but it’s nice to know that if I get caught in the rain or have a drink spilled on me, I don’t have to worry about what’s in my pockets.
But the fast charging, powered by Qualcomm’s Quick Charge 3.0, is a real boon. With the 3,600 mAh battery, you could be looking at hours-long charging sessions with a standard USB outlet. But thanks to the included quick-charging wall wart, you can spend much less time tethered to the wall.
Right now, these features make the Galaxy S7 Edge really stand out. But one day we’ll look back wondering why phones didn’t always work like this and question how people lived before.
Some other notes
Here are some things you should probably know:- Scrolling is wonky. If you’re coming from iOS, it feels like the machinery needs some oil. But it’s not just a little slow — it also stutters, something that’s harder to get used to than just a slower scroll. It’s not the worst thing, but it does make me happy when I pick up my iPhone again.
- As someone who’s finally getting started on his New Year’s resolution of working out, Samsung’s fitness features are killer. Thanks to a built-in heart-rate monitor and a neat app to display your data, Samsung’s health stuff is more accessible than Apple’s options.
- The metallic material behind the Galaxy S7 Edge glass back really shows off fingerprints, and the curved glass on the front also makes it easy to spot smudges that you may be able to ignore on flat glass.
- I tested the silver, 32GB model on Verizon.
Should you get this phone?
There’s a lot to love about this phone. It’s snappy, has a great camera, and its gimmicks range from useful to sad-I-have-to-give-this-phone-back greatness. While it is a step up in price from many other Android devices, ranging from $750 to $795, depending on the carrier, when buying it outright, it’s also a bigger phone than many premium Android options.If you’re looking for a big screen and don’t have strong feelings about the operating system it runs, I can’t imagine a more comfortable choice. The curved glass makes this the only phone of its size that’s actually comfortable for me. There are some quirks and unnecessary software additions that come with the curved glass, but nothing that ruins the experience.
Photographers will also love this phone. We’ve been saying for years that the camera you have with you is always the best camera. But this camera really takes that to heart, getting autofocus speed unlike any other smartphone camera I’ve used, paired with great resolution and plenty of fine-grained controls.
Sure, you could go in blind to a phone store and come away with plenty of phones worthy of a two-year contract, but if you’re looking for a phone with great features that set it apart from the iPhone clones, the Samsung Galaxy S7 Edge is the phone for you.
and the last u can watch this video about this phone :